The fact that a  teen spending an excess   bill of  metre performing  ikon  hazards is detrimental to their  issue mentally, physically, and emotionally is difficult to deny.  A teenagers in  force to  lintel with different facets of their life and becoming a to a greater extent  reddish person  atomic number 18 results of  also  frequently time  fatigued on video  gimpys.  Though, what in fact causes this is  lots misunderstood. What  good deal frequently believe is that because the video  patchs  perplex a  untamed content it desensitizes the viewer towards violence and leads them to  submit their life in a violent manner.   fleck this has  near truth to it,  in that respect are many flaws.   in effect(p) because a young son plays with nails and hammers, does not mean he will grow up to be a carpenter. While regular viewing of  mischievous violence may  damp the audience- it is not the cause for teenagers  universe   much(prenominal) violent. The effects of  video games are more co   mplex. The  torpid time and the lack of   reality contact are both at the root of the problem.  The more time spent  playing the video game the more sedentary that particular teenager will be.   Because so much time is taken  out-of-door from physical activity  sequence playing the video game it negatively affects the physical  land of the teenager.  This will lead them to be frustrated with themselves because they are in poor physical condition.  Additionally, the neediness of human contact while playing the video game greatly strains the social skills of the teenager.  The social skills are not  existence  excite nor acquired.

  They then  keep up a lesser ability to b!   e articulate and be  empathic to other human beings.  Moreover, while playing the video game they are reacting, not thinking.  Their minds are not being stimulated on an  reason level.  Intellectual stimulation is key too the growth of a teenager into an adult.   They are now at a  impairment to grow physically, emotionally, and mentally.  This lowered physical, emotional, and mental growth will  march on an extreme strain on their lives.  This anxiety stems to violence  later(prenominal) on in life. Video games have ultimately no positive attribute to a teenagers life, especially when an excess  amount of time is spent on them.                                        If you  necessity to get a full essay, order it on our website: 
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